Sizing a wheelCollider based off of Mesh.
I have tried playing with bounds of the mesh. Normally just the bounds.size. I know that the radius of the wheel collider needs to be approximately .337 to be spot on. Is there anyway to do this...
View ArticleBending mesh physics
I am trying to figure out of there is some form of physics system in place that allows me to "bend" an object, while having it being fixed to a point... An example would be... Wheel of Fortune. When...
View ArticleInformation about increasing game quality.
So, maybe you guys can point me in the right direction... I've been playing with unity for about a year or so now, made numerous smaller projects.. I see people's examples, and they look higher quality...
View ArticleModifying Movement...
So, I have a model, where the gun is animated and shooting... I have the character face the mouse position, but when I apply an offset of 45º, now the gun is aiming at the correct/desired location......
View Articleptr->GetHideFlags () == m_RequiredHideFlags
I keep seeing: ptr->GetHideFlags () == m_RequiredHideFlags Does anyone know how to fix, and or why this is appearing? It pops up like, 146 or 484 times at the start of the play test...then never...
View ArticleSizing a wheelCollider based off of Mesh.
I have tried playing with bounds of the mesh. Normally just the bounds.size. I know that the radius of the wheel collider needs to be approximately .337 to be spot on. Is there anyway to do this...
View ArticleBending mesh physics
I am trying to figure out of there is some form of physics system in place that allows me to "bend" an object, while having it being fixed to a point... An example would be... Wheel of Fortune. When...
View ArticleInformation about increasing game quality.
So, maybe you guys can point me in the right direction... I've been playing with unity for about a year or so now, made numerous smaller projects.. I see people's examples, and they look higher quality...
View ArticleModifying Movement...
So, I have a model, where the gun is animated and shooting... I have the character face the mouse position, but when I apply an offset of 45º, now the gun is aiming at the correct/desired location......
View Articleptr->GetHideFlags () == m_RequiredHideFlags
I keep seeing: ptr->GetHideFlags () == m_RequiredHideFlags Does anyone know how to fix, and or why this is appearing? It pops up like, 146 or 484 times at the start of the play test...then never...
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